ProjectE Alchemist

Level

 

KXP

Wizard

123 456 789 A

1

0

1-- --- --- -

2

10

11- --- --- -

3

20

211 --- --- -

4

40

221 --- --- -

5

80

222 1-- --- -

6

160

222 1-- --- -

7

320

322 21- --- -

8

640

322 21- --- -

9

1280

332 221 --- -

10

2560

332 221 --- -

11

3000

333 222 1-- -

12

3300

333 222 1-- -

13

3600

433 322 21- -

14

3900

433 322 21- -

15

4200

443 332 221 -

16

4500

443 332 221 -

17

4800

444 333 222 -

18

5100

544 433 322 -

19

5400

554 443 332 -

20

5700

555 444 333 1

21

6000

555 444 333 1

22

6300

555 444 333 2

23

6600

555 444 333 3

24

6900

555 444 443 3

25

7200

555 444 444 4

26

7500

555 554 444 4

27

7800

555 555 544 4

28

8100

555 555 555 4

29

8400

555 555 555 5

30

8700

665 555 555 5

31

9000

666 655 555 5

32

9300

666 666 555 5

33

9600

666 666 665 5

34

9900

666 666 666 6

35

10200

776 666 666 6

36

10500

777 766 666 6

Requisites:

Con 14, Int 18

Alignment:

any

HD/level:

10 Hp (no extra Hp from leveling)

Weapon Prof.:

2+level/6

To Hit:

Wiz

Saves:

Cus

Reference:

ProjectE Minecraft

Groups:

Wizard, Custom

Complexity:

CF=3, GF=5

 

This class is based on the mod Equivalent Exchange in Minecraft. All methods of transmutation have in common that items can only be transmuted into other items of equal value, which is measured in EMC, short for Energy-Matter Currency. It is however possible to transmute one item into multiple ones of inferior value, or to transmute multiple items into one of higher value, as long as the sum of all original items' values matches that of all produced items.

You have an EMC pool as well as a Learned object list. Objects are learned by being burned into a transmutation table/tablet. All objects have an EMC value when burned this way. A list of applicable objects appears on the following pages. SN is the session number that the object is available. The table below serves are a rough guide as to what SN an object not on the list would fall under CF=5: Ignore SN availability or treat as SN 1. (note: Several strategies exist for harvesting items for EMC. I will list some of my favorites here and you are free to copy them: buying bread, collecting bones from skeletons, hiring hirelings and collecting the bones from their bodies, etc.)

SN

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15+

EMC

50

200

500

1k

2k

10k

20k

100k

500k

1m

2m

5m

10m

50m

100m+

You also know wizard spells. Specialized in Alteration. All others opposite. Int bonus to spells. You get a familiar.

Level 1: May use 1 material component effect per spell as a zero action.

Level 1: You may buy weapons/armor/general equipment using EMC as gp at 5:1 ratio. This does not include weapon/armor adjectives or dragon armor.

Level 6: You may buy weapons/armor adjectives and dragon armor using EMC as gp at 5:1 ratio. This does not include magic items.

Level 8: You may buy items of unusual materials/unusual material adjectives of SN=LVL-7 or the real SN, whichever is higher using EMC as gp at 5:1 ratio.

Level 9: You may buy magic items using EMC as XPV at a 50:1 ratio.

Level 18: Can lend out EMC created items to other party members by spending double the EMC on it.

 

 

 

 

 

 

Object

EMC

SN

Cobblestone, Cobblestone Slab, Dead Bush, Fern, Tall Grass, Dirt, Glass, Grass, Ice, Leaves, Mycelium, Netherrack, Sand, Snow, Stone, Stone Brick Stairs, Stone Bricks, Stone Slab, Stone Stairs, Basalt, Basalt Brick, Basalt Cobblestone, Marble, Marble Brick, Endstone/White stone

1

1

Button, Stone Pressure Plate

2

1

Gravel, Nether Brick, Stick, Sandstone, Sandstone Slab, flint

4

1

Lever

5

1

Cactus, Furnace, Vines, Wooden Planks, Wooden Slab, Dye (all colors)

8

1

Torch

9

1

Cobweb, Fence, Fishing Rod, String, Wooden Stairs

12

1

Ladder, Arrow

14

1

Flower, Rose, Lily Pad, Wooden Pressure Plate, Seeds, Melon Seeds, Pumpkin Seeds, Gold Piece(gp)

16

1

Sign

17

1

Wheat, Trap Door, Sticky Resin, Nether Wart, Rotten Flesh, Slime ball

24

1

Charcoal, Crafting Table, Fence Gate, Mushroom (Red, Brown), Sapling, Wood, Sugarcane, Paper, Sugar, Bone Meal, Egg

32

1

Wool (all colors), Feather

48

1

Soul Sand

49

2

Chest, Obsidian, Redstone, Porkchop, Beef, Fish, Chicken, Leather, Clay

64

2

Redstone Torch

68

2

Bread

72

2

Painting

80

2

Copper Ingot

85

2

Iron Bars, Rail, Book, Bone

96

2

Dispenser

119

2

Coal, Note Block, Spider Eye, Lava Cell, Nikolite

128

2

Jack'o'Lantern, Melon, Pumpkin, Bed

144

2

Moss Stone

145

2

Gunpowder, Fermented Spider Eye, Saddle

192

3

Redstone Repeater

203

3

Glistering Melon

243

3

Bronze Ingot

255

3

Brick Block, Brick Slab, Clay Block, Detector Rail, Iron Ingot, Tin Ingot

256

3

Redstone Comparator

335

3

Bookshelf

336

3

Brick Stairs, Piston

348

3

Sticky Piston

372

3

Cake, Glowstone Dust

384

3

Silver Ingot

512

3

Copper Chest

744

4

Blaze Powder, Bucket

768

4

Water Bucket

769

4

Magma Cream

792

4

Lava bucket

832

4

Milk (Bucket)

833

4

Lapis Lazuli

864

4

TNT

964

4

Ender Pearl, Emerald

1,024

5

Compass

1,088

5

Minecart, Iron Helmet

1,280

5

Minecart with Furnace

1,288

5

Minecart with Chest

1,344

5

Glowstone (Block), Iron Door, Blaze Rod

1,536

5

Brewing Stand

1,539

5

Eye of Ender

1,792

5

Gold Ingot, Powered Rail

2,048

6

Iron Chest

2,112

6

Iron Block

2,304

6

Ghast Tear

4,096

6

Silver Chest

4,840

6

Lapis Lazuli (Block)

7,776

6

Diamond

8,192

6

Diamond Shovel

8,200

6

Jukebox

8,256

6

Diamond Sword

16,388

7

Diamond Hoe

16,392

7

Enchantment Table

16,736

7

Gold Block

18,432

7

Gold Chest

18,496

7

Diamond Pickaxe, Diamond Axe

24,584

8

Diamond Boots

32,768

8

Diamond Chest

34,886

8

Crystal Chest

34,894

8

Diamond Helmet

40,960

8

Diamond Leggings

57,344

8

Diamond Chestplate

65,536

8

Diamond Block

73,728

8

Ender Dragon Egg, Nether Star

139,264

9

 

 

Name

EMC

Builds From

Effect

SN

Machines

Antimatter Relay  

74,144

Diamond Block

Converts items to EMC and can pull/push EMC to other blocks at 64 emc/s. Holds 100,000 EMC.

8

 MK2 

223,114

MK1

Converts items to EMC and can pull/push EMC to other blocks at 128 emc/s. Holds 1,000,000 EMC.

9

 MK3  

681,281

MK2

Converts items to EMC and can pull/push EMC to other blocks at 640 emc/s. Holds 10,000,000 EMC.

10

 DM Furnace 

1,114,120

Dark Matter

Smelts at 2 operations/second.

11

 Energy Collector  

82,953

Diamond Block

Solar panel for EMC at 4/second. Holds 10,000 EMC. Can refill Klein stars.

8

 MK2 

232,969

MK1

Solar panel for EMC at 12/second. Holds 30,000 EMC. Can refill Klein stars.

9

 MK3  

710,665

MK2

Solar panel for EMC at 40/second. Holds 60,000 EMC. Can refill Klein stars.

10

 Energy Condenser 

42,011

Alchemical Chest

Clones items for EMC. Converts items into EMC 1 at a time.

8

MK2

2,466,843

MK1

Clones items for EMC. Converts items into EMC 64 at a time. Has inventory.

12

 RM Furnace

2,514,952

DM Furnace

Smelts at 6.5 operations/second.

12

 DM Block 

139,264

Dark Matter

Crafting Component

9

 RM Block

466,944

DM Block

Crafting Component

9

Utility

 Nova Catalyst 

1,506

TNT

 10m radius explosion that only affects inert matter. Harvests it w/out destroying it.

5

 Nova Cataclysm

4,849

Nova Catalyst

 20m radius explosion that only affects inert matter. Harvests it w/out destroying it.

6

 Alchemical Chest 

8,987

Diamond

104 slot chest + blackhole band, gem of eternal density, and talisman of repair function while inside.

6

 DM Pedestal 

901,120

Red Matter

Allows constant function of certain rings and power items.

10

 Interdiction Torch 

12,932

Diamond

3 meter radius Continuous Repulsion for enemies.

7

Aeternalis Fuel 

8,192

Mobius Fuel

Burns 64x as long as coal.

6

Alchemical Coal

512

Coal

Burns 4x as long as coal.

4

Covalence Dust  

 

 Green 

1

Cobble

Crafting Component

1

 Cyan 

8

Coal

Crafting Component

1

 Blue  

208

Diamond

Crafting Component

3

 Dark Matter 

139,264

Aeternalis Fuel

Crafting Component

9

 Mobius Fuel 

2,048

Alchemical Coal

Burns 4x as long as coal.

6

 Iron Band 

2184

Iron

Crafting Component

6

 Red Matter

466,944

Dark Matter

Crafting Component

9

Alchemy Bag 

9,851

Alchemical Chest

Portable Alchemical Chest. Can be dyed one of 16 colors. Bags can be placed in Bags without rupturing into the Astral plane.

6

Divining Rod  

 

 Green 

12

Low Covalence Dust

1V: Average EMC of blocks in area.

1

 Cyan 

76

Medium Covalence Dust

1V: Average EMC of blocks in area, and the highest EMC value in the area.

2

 Blue  

1,750

High Covalence Dust

1V: Average EMC of blocks in area, and top three EMC values in the area.

5

Talisman of Repair

490

High Covalence Dust

Mending Continuous while in your inventory. On a DM Pedestal, Mending Continuous w/in 9m.

3

Alchemical Tome 

152,732,018

Filled OmegaX2

When burned into the transmutation tablet, you learn all learnable objects that have EMC values on this class.

15

Klein Star

 

 Ein 

24,576

Diamond

50,000 EMC storage battery

8

 Zwei 

98,304

Ein

200,000 EMC storage battery

8

 Drei 

393,216

Zwei

800,000 EMC storage battery

9

 Vier 

1,572,864

Drei

3,200,000 EMC storage battery

11

 Sphere 

6,291,456

Vier

12,800,000 EMC storage battery

13

 Omega  

25,165,824

Sphere

51,200,000 EMC storage battery

14

 Philosopher's Stone 

9,984

Diamond

1M: Transmute one object to another of equal EMC or 1P, spend 384 EMC: Transmute one mob of same DL into another.

6

 Transmutation Table

260

Obsidian

EMC, Learned Object Storage, and 1V: Retrieve up to 64 of one object for its combined EMC amount. Max EMC=(2^64-1)/2 (9,233,372,036,854,775,807 or 9 quintillion).

3

Transmutation Tablet

557,320

DM Block

Portable Transmutation Table.

10

 Body Stone 

934,944

Red Matter

You do not need to eat or drink.

10

 Catalytic Lens 

1,318,510

Dark Matter

Hyperkinetic Lens + 1M, spend 72, 288, 648, 1152, or 4608 EMC: Mine a 3x3x 1, 4, 9, 16, or 64 meter area.

11

 Destruction Catalyst 

14,216

Nova Catalyst

1M, spend 72, 288, 648, or 1152 EMC: Mine a 3x3x 1,4,9, or 16 meter area.

7

 Evertide Amulet 

422,406

Dark Matter

Water walking, Immune drowning + 1M: Create water/ice. On a DM pedestal, keeps the area constantly raining.

9

 Gem of Eternal Density 

319,616

Dark Matter

Turns low-EMC items into high-EMC items. Iron ingot, Gold ingot, Diamond, Dark Matter, or Red Matter modes.

9

 Hyperkinetic Lens 

328,433

Dark Matter

1M, spend 384, 637, 895, or 1152 EMC: Launch an explosive projectile for that much dmg to 1, 2, 3, or 4 groups respectively.

9

 Life Stone 

1,872,000

Body/Soul Stone

Body Stone + Soulstone. On a DM pedestal, Restores nearby players' health and hunger 10hp/sec.

11

 Mercurial Eye 

475,584

Red Matter

1M: Create 1cubic meter of a targeted block, extend a row of blocks up by one, create a 3m x 3m x 15m pillar of targeted block or transmute one block to targeted block.

9

 Mind Stone 

935,328

Red Matter

Can store XP.

10

 Soul Stone 

937,056

Red Matter

Troll-like Regen 6/r for 320 EMC/r. On a DM pedestal, Restores nearby players' health 10hp/sec.

10

 Volcanite Amulet 

422,784

Dark Matter

Immune fire/lava, lava walking, and 1M: Create 1cubic meter of lava. On a DM pedestal, keeps the area in constant drought.

9

 Watch of Flowing Time

568,512

Dark Matter

1M: Speed up/Reverse time by 10%, 20%, or 30%. On a DM pedestal, this effect stacks to a max of x10 (35 pedestals). Beware of disrupting time.

10

 Archangel's Smite 

280,864

Dark Matter

1 unarmed attack: Fire seven 1d6 homing arrows. 1F: Fire seventeen 1d6 homing arrows/second until 1F is spent again. Own arrows shot first, then from EMC storage at 14 per. On a DM pedestal, occasionally, shoots several homing arrows at nearby mobs.

9

 Black Hole Band 

280,612

Dark Matter

Sucks all unattended objects into your inventory w/in 6 meters. On a DM pedestal, sucks nearby items towards the pedestal and places them in adjacent inventories.

9

 Harvest Goddess Band 

281,568

Dark Matter

Plant growth cont. and 1M, spend 64 EMC: autogrow a plant. On a DM pedestal, Grows and harvests nearby crops.

9

 Ring of Arcana 

3,742,844

Red Matter

Ring of Ignition, Zero Ring, Harvest Goddess Band, and Swiftwolf's Rending Gale combined. 1V: Cycle to the next ring in order that it acts as.

12

 Ring of Ignition 

285,848

Dark Matter

Immune Lava/Fire and 1M, spend 64 EMC: Fireball LVLd6. On a DM pedestal, Occasionally, sets nearby mobs on fire.

9

 Swiftwolf's Rending Gale 

559,296

Dark Matter

Flying, immune fall dmg, Inertial Barrier cont, and 1M: Reverse Gravity a mob. When raining, Call lightning a mob instead. On a DM pedestal, lightning bolts nearby mobs.

10

 Void Ring 

1,010,697

Red Matter

Black Hole Band + Gem of Eternal Density and 1M: Teleport.

11

 Zero Ring

281,412

Dark Matter

1M: Launch snowballs, place snow, freeze water, or turn lava into obsidian. On a DM pedestal, keeps the surroundings frozen, extinguishes nearby mobs

9

Armor/Tools

 Dark Matter Armor 

1,114,112

Dark Matter

Indestructible. Provides +8 AC and iDR 20%/-.

11

 Dark Matter Axe 

434,176

Dark Matter

Indestructible. Attacking the stump of a tree will harvest the whole tree.

9

 Dark Matter Boots 

557,056

Dark Matter

Indestructible. Provides +2 AC and iDR 20%/-.

9

 Dark Matter Greaves 

974,848

Dark Matter

Indestructible. Provides +2 AC and iDR 20%/-.

10

 Dark Matter Hammer 

303,104

Dark Matter

Indestructible. 1P: Mine out a 3m^3 to 5m^3 area of stone.

9

 Dark Matter Helmet 

696,320

Dark Matter

Indestructible. Provides +2 AC and iDR 20%/-.

10

 Dark Matter Hoe 

294,912

Dark Matter

Indestructible. 1P: Till out a 3m^3 area.

9

 Dark Matter Pickaxe 

434,176

Dark Matter

Indestructible. Mining a vein of ore mines the whole vein.

9

 Dark Matter Shears 

147,456

Dark Matter

Indestructible. 1P: Autoshear an animal. 1% chance to clone that animal.

9

 Dark Matter Shovel 

155,648

Dark Matter

Indestructible. 1P: Dig out a 3x3x1 or 5x5x1 meter area of dirt/sand/gravel.

9

 Dark Matter Sword

266,720

Dark Matter

Indestructible. 60 base dmg. 1V, spend 384 EMC/swing: Cascade Ramming.

9

 Abyss Helmet 

80,756,326

RM helmet/Filled Omega

Indestructible. Nightvision. +8 AC. iunDR 22.5%/-. 1P: Natural lightning strike 1 target.

14

 Gravity Greaves 

81,497,408

RM greaves/Filled Omega

Indestructible. Step Assist. +8 AC. iunDR 22.5%/-. 1V: Reverse featherfall and 1V: Repel enemies in 5m radius.

14

 Hurricane Boots 

79,909,248

RM boots/Filled Omega

Indestructible. +8 AC. iunDR 2.5%/-. Immune falling dmg. x5 movement rate. Flight

14

 Infernal Armor 

82,573,216

RM armor/Filled Omega

Indestructible. +32 AC. iunDR 22.5%/-. Immune fire/lava. 1P: Capital Explode 1 target.

14

 Red Katar 

7,512,064

RM sword, hoe, axe, and shears

Indestructible. Acts as RM sword, hoe, axe, and shears. 1P: Harvest or Till all leaves/grass in 32m radius. 1P: Slay one group.

13

 Red Matter Armor 

4,849,664

Red Matter

Indestructible. Provides +16 AC and iuDR 22.5%/-.

12

 Red Matter Boots 

1,376,256

Red Matter

Indestructible. Provides +4 AC and iuDR 22.5%/-.

11

 Red Matter Greaves 

2,408,448

Red Matter

Indestructible. Provides +4 AC and iuDR 22.5%/-.

12

 Red Matter Hammer 

1,515,520

Red Matter

Indestructible. 1P: Mine out a 3m^3 to 7m^3 area of stone.

12

 Red Matter Helmet 

3,031,040

Red Matter

Indestructible. Provides +4 AC and iuDR 22.5%/-.

12

 Red Matter Hoe 

1,368,064

Red Matter

Indestructible. 1P: Till or dig out a 3m^3 area.

11

 Red Matter Axe 

1,974,272

Red Matter

Indestructible. 1P: Harvest all wood w/in 16m radius.

11

 Red Matter Pickaxe 

1,974,272

Red Matter

Indestructible. 1P: Mine all ore w/in a 32m radius.

11

 Red Matter Shears 

614,400

Red Matter

Indestructible. 1P: Autoshear an animal or harvest all leaves in 16m radius.

10

 Red Matter Shovel 

761,856

Red Matter

Indestructible. 1P: Dig out a 3x3x1 to 7x7x1 meter area of dirt/sand/gravel.

10

 Red Matter Sword 

1,220,608

Red Matter

Indestructible. 70 base dmg. nV: Cascade Ramming n groups at 384 EMC/swing.

11

 Red Morning Star

7,053,312

RM hammer/pickaxe/ shovel

Indestructible. Acts as RM hammer, pickaxe, and shovel. 1P: Mine out a 3m^3 to 9m^3 area.

13